Versatile software engineer experienced both in performance-oriented (C++) and back-end (Java Spring, AWS) development. Trained in corporate team environment and continuous delivery. Self-taught in C++. Currently an Unreal UI programmer for an upcoming multiplayer shooter.
Aug 2021 to Present   
Sep 2019 to Nov 2020
Jun 2017 to Aug 2017
Mar 2021 to Aug 2022
Jan 2021 to Feb 2021
Jun 2020 to Jan 2021
Sep 2015 to Jun 2019
Video game related projects (redirect to GitHub repos)
Simple zombie shooter with endless waves of zombies
Simple pacman with ghost AI utilizing A* algorithm
2D logical platformer where certain objects revolve around your axis
2D tanks with destructible environment and wind physics
2D roguelike with limited resources and automatically generated levels
3D tanks for 2 players with adjustable camera
2.5D space shooter with asteroids and enemy UFOs
Scene of helicopter taking off
Scene of robot walking
Written in Processing to display Bezier Curve of any degree by specifying its controlling points on a drawing area
Java application to model 3D faces based on provided csv files